Learner-Centered Design
Art makes us feel...
Science makes us think...
Design compels us to act...
Science makes us think...
Design compels us to act...
Start with the Learner in Mind
The process of design should be an educative one. The same principles that apply to good product design also apply to good instruction design: Who is your learner (user)? What will your learning product help them do or learn? How do we help them achieve that competency better, cheaper, faster? What is the experience that will engage them and have successful impact?
How I can help:
- Competency Definition
- Job Analysis
- User Personas and Journey Maps
- Learning Model Design
- Design Prototype
- Content Development
Case Study:
Ohio Department of Education
Designing and developing online modules to support mentoring of beginning teachers.
View ODE Case Study
